04. The Walk Cycle

Updated March 7, 2016.

OBJECTIVE: Demonstrate your ability to:

  • Create a believable two-legged walk cycle
  • Animate a solid drawing with correct timing and weight

DOCUMENTS (Right Click and Save As):

BACKGROUND: A walk cycle  is a sequence of frames representing a (usually human, but not always) walking movement.  Walk cycles are important, because when a walking person appears in an animation, the walk cycle can be looped over and over,  without having to animate each step again.  In the early 1900s, a great deal of time was spent trying to perfect the walk cycle.  Early animators spent a considerable amount of time figuring out the basic poses, timing and weight of a walk cycle.

This assignment will be broken down into two parts:


PART 1 | Walking in Place | Publish by Thursday, March 10, 2016

Create a 20-second looping walk cycle of a character of your choice.  You may use the character from the handout above, but ensure that the principles of animation are accurate and your drawings are consistent. As always, you may not use a stick figure.

The character must remain in the middle of the frame and must loop cleanly without any stutters.

PART 2 | Walking Across Screen | Publish by Thursday, March 17, 2016

Create a walk cycle for your character that includes a background. The background will need to move with your character to make it appear as if the character is walking across the screen. Your character will remain in the middle of the screen the entire time.

PART 3 | Walking in Place with a Moving Background | Publish by Thursday, March 17, 2016
Walk 03


  • Stage: 1920 x 1080
  • FPS: 24



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